Ticker reaction data

GameSquare Holdings, Inc. - Common stock (GAME)

GAME moved a median of 0.00% 30 minutes after news, and -0.76% by the close. How GAME actually reacts to news — the realized, point-in-time move the market made, measured across 343 labeled events over the last three years with zero look-ahead.

The quantified answer

GAME’s median reaction, across the day.

0.00%
Median 30-min
Typical reaction 30 minutes after any GAME news
49%
Moved up
Share of GAME news events that rose at 30 minutes
-0.76%
Median to close
Where GAME typically settles by the closing bell
GAME median reaction to newsGAME median reaction to news across 4 horizons: 5-min +0.00%, 30-min +0.00%, 60-min -0.02%, to close -0.76%.5-min30-min60-minto close5-min: +0.00%30-min: +0.00%60-min: -0.02%to close: -0.76%+0.00%+0.00%-0.02%-0.76%-0.76%0
Median move vs. the price at the news timestamp, each horizon on its own sample — the counts are in the table below.
GAME median reaction to news, by horizon. Each rung is measured on the events that traded at that horizon.
HorizonMedian% positiveEvents
5-min0.00%42%330
30-min0.00%49%337
60-min-0.02%47%339
to close-0.76%45%338
Where GAME reactions landvs 343 measured GAME reactions
GAMEMiddle 50% · -2.11% to +2.07%Zero: 0.00%Median: 0.00%Median 0.00%-3.00%0+3.00%
Middle 50% of GAME reactions-2.11% to +2.07%
Median reaction (30-min)0.00%
Measured reactions343
Point-in-time · zero look-ahead

Half of all GameSquare Holdings, Inc. - Common stock news events land between -2.11% and +2.07% at 30 minutes.

Reaction stats as of 2026-09-21. Newest measured event . Reaction = percent move vs. the price at the news timestamp.

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26M+ news records Operating since 2012 Methodology on SSRN ↗
Latest news

Recent GAME events, each with its measured reaction.

DateHeadlineEventSource5-minTo close
GameSquare to Present at Upcoming Investor ConferencesPress releaseACCESS Newswire+1.91%-0.97%
Form DEF 14A GameSquare Holdings, For: Oct 02SEC filing · Form DEFSEC EDGAR+1.91%-0.97%
The Boys Bring Hungryboy Hot Sauce To Walmart & Unveil Newest Halloween-Themed Flavor With Online Mystery ActivationPress releaseACCESS Newswire+0.00%-0.32%
GameSquare and Chartis Announce Strategic Data Partnership to Measure Brand and Creator Impact for User-Generated Content (UGC) Across GamingPress releaseACCESS Newswire+0.00%-1.19%
GameSquare to Participate in H.C. Wainwright 28th Annual Global Investment ConferencePress releaseACCESS Newswire-2.87%-0.57%
GameSquare Enters Definitive Contribution Agreement to Acquire Sports, Music and Entertainment IP Assets from FanEnginePress releaseACCESS Newswire-0.96%+12.82%
GameSquare Regains Compliance with Nasdaq's Minimum Bid Price RequirementPress releaseACCESS Newswire-0.96%+12.82%
GameSquare's Hatchet to Launch First-Of-Its-Kind AI Platform for Brands Looking to Engage with Youth Culture Through the Creator EconomyPress releaseACCESS Newswire+1.23%-6.03%
FaZe Esports, a GameSquare Company, Wins Rainbow Six Championship at 2026 Esports World CupPress releaseACCESS Newswire+9.23%+3.59%
GameSquare Appoints Tom Wild as Vice President of Creative Strategy for EMEAPress releaseACCESS Newswire+0.61%-3.05%
GameSquare Signs with Azuki to Drive Creator Marketing for Gates Awakened TCG Launch and Manga LaunchPress releaseACCESS Newswire+5.38%-2.70%
GameSquare to Report Q2 2026 Financial Results on August 10, 2026Press releaseACCESS Newswire+6.52%+3.43%
GameSquare Repurchases Over 1 Million Shares in July 2026Press releaseACCESS Newswire+0.28%-6.22%
GameSquare's TubeBuddy Launches New AI-Powered Creator Tool to Deliver Personalized, Data-Backed Video IdeasPress releaseACCESS Newswire-1.26%-3.33%
Stream Hatchet Named a Data Provider for the 2026 Esports World CupPress releaseACCESS Newswire-2.13%-7.33%
GameSquare Provides Update to Capital Allocation StrategyPress releaseACCESS Newswire+2.89%+13.06%
GameSquare Signs Dairy MAX as Brand Partner for the World of DancePress releaseACCESS Newswire-0.03%+3.44%
GameSquare's Stream Hatchet Publishes Esports Live Streaming Trends ReportPress releaseACCESS Newswire+0.10%+2.32%
GameSquare Renews and Expands Partnership with Riot GamesPress releaseACCESS Newswire+2.30%+2.56%
GameSquare and U.S. Army Partner for Soldier Showdown 8, Presented by USAAPress releaseACCESS Newswire+0.00%-6.55%
GameSquare Stockholders Approve All Proposals at 2026 Annual Stockholder MeetingPress releaseACCESS Newswire+0.14%+0.17%
GameSquare Signs SypherPK, One of the World's Largest Gaming Creators, to Click Management RosterPress releaseACCESS Newswire+2.44%+9.05%
GameSquare Issues Shareholder Letter Highlighting Strong Second Quarter and Year-to-Date MomentumPress releaseACCESS Newswire+1.27%+2.54%
GameSquare Holdings Reports 2026 First Quarter Results with Revenue up 95.0% Year-over-YearPress releaseACCESS Newswire+7.47%+2.28%
GameSquare to Report Q1 2026 Financial Results on May 14, 2026Press releaseACCESS Newswire+1.86%-1.93%
GameSquare Announces Record Q1 2026 Bookings of Over $10 Million for its GameSquare Experiences DivisionPress releaseACCESS Newswire+1.01%-13.76%
GameSquare's Stream Hatchet Publishes Q1 2026 Live Streaming Trends ReportPress releaseACCESS Newswire+4.83%+5.93%
GameSquare Announces Largest Monthly Repurchase to Date, with the Repurchase of Nearly 2.3 Million Shares in April 2026Press releaseACCESS Newswire+10.77%+29.13%
FaZe Esports, a GameSquare Company, Announces Partnership with CORSAIRPress releaseACCESS Newswire-1.03%+5.36%
GameSquare Expands Share Repurchase Authorization to $15 MillionPress releaseACCESS Newswire+0.26%-1.05%
GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating ProfitabilityPress releaseACCESS Newswire-5.22%-21.66%
GameSquare to Report Q4 2025 Financial Results on April 8, 2026Press releaseACCESS Newswire+0.48%+0.88%
GameSquare's Stream Hatchet Launches Creator Communities to Manage the Full Creator Marketing LifecyclePress releaseACCESS Newswire+0.04%+1.10%
Form 8-K GameSquare Holdings, For: Mar 10SEC filing · Form 8-KSEC EDGAR+0.47%+1.40%
GameSquare Granted 180-Day Extension by Nasdaq to Regain Compliance with Minimum Bid Price RequirementPress releaseACCESS Newswire+0.47%+1.40%
GameSquare's Stream Hatchet Publishes 2025 YouTube Gaming Trends ReportPress releaseACCESS Newswire+1.16%-3.23%
Click Media, a GameSquare Company, Wins Influencer Management Agency of the YearPress releaseACCESS Newswire+1.64%-0.10%
GameSquare Announces 1.5 Million Share RepurchasePress releaseACCESS Newswire+0.18%-3.87%
GameSquare Expands Partnership with Capcom to Support Global Launch of Resident Evil™ RequiemPress releasePR Newswire+3.37%+5.59%
Form 8-K GameSquare Holdings, For: Feb 20SEC filing · Form 8-KSEC EDGAR-6.79%-7.59%
GameSquare Announces Acquisition of Leading Creator Technology Platform TubeBuddyPress releasePR Newswire-6.79%-7.59%
FaZe Esports, a GameSquare Company, Wins Back-to-Back Rainbow Six World ChampionshipPress releaseACCESS Newswire-0.65%-1.91%
Form 8-K GameSquare Holdings, For: Feb 02SEC filing · Form 8-KSEC EDGAR-2.56%-4.16%
Form S-8 GameSquare Holdings,SEC filing · Form S-8SEC EDGAR-2.56%-4.16%
GameSquare Appoints Amaree Tanawong as Chief Operating OfficerPress releaseACCESS Newswire-2.39%-4.75%
GameSquare's Stream Hatchet Publishes Annual 2025 Live Streaming Trends ReportPress releaseACCESS Newswire-0.07%-4.05%
Zoned, a GameSquare Company, and Dairy MAX Announce Renewal of Multi Year PartnershipPress releaseACCESS Newswire+0.91%+2.60%
GameSquare Appoints Doug Rosen as Chief Commercial and Strategy OfficerPress releaseACCESS Newswire+6.71%+1.58%
Form 8-K GameSquare Holdings, For: Jan 16SEC filing · Form 8-KSEC EDGAR+6.71%+1.58%
GameSquare to Present at the Sequire Investor Summit on January 20-22, 2026Press releaseACCESS Newswire-1.34%-1.78%

Each reaction is the move the market actually made, measured from the news timestamp. Headlines link through to the GAME section they belong to.

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Where else GAME is measured.

GAME earnings → · Analyst actions → · SEC filings →

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Method

How the numbers are made.

How is GameSquare Holdings, Inc. - Common stock's median reaction calculated?

Every labeled GAME news event is measured from its own timestamp: the last trade before the news is the base price, and the move is read at fixed horizons — 30 minutes of trading, then the close. The median across 343 events is what this page reports. Point-in-time, zero look-ahead: no event borrows information from a later one.

What counts as a positive reaction?

Any event whose price move is above zero at the horizon, relative to the last trade before the news timestamp. 49% of GAME's measured events are up at 30 minutes; the rest close the window flat or negative.

How often is this page updated?

The news table refreshes automatically as new events are labeled and priced. The reaction medians are re-pulled in batches from the dataset — the figures here are as of 2026-09-21.

Does GAME's past reaction predict its next one?

No. These are realized facts about past events, not forecasts. They describe a distribution — they say nothing certain about any future move.

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26M+ news records, 2006–2026 Operating since 2012 Point-in-time, zero look-ahead Peer-reviewable methodology (SSRN) ↗