Beyond GTA: how tech and communities could change the future of open-world games [The Verge]
UBISOFT ENTMT UNSP/ADR (UBSFY)
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Source: The Verge
Historians of the future might look quizzically at the open-world phenomena, which swept video games during the opening decades of the 2000s. At a time of environmental precarity and extreme inequality, a handful of the world’s biggest entertainment and technology companies collectively sunk billions of dollars into virtual worlds of increasing vastness and detail, arguably outstripping Rome’s ancient Colosseum in spectacle if not actual bloodlust (despite the digital body count sitting much higher). At the turn of the millennium, early 3D efforts such as Shenmue Grand Theft Auto III Red Dead Redemption 2 most convincing The 2010s were far from straightforward for the design approach. Ubisoft, the French publisher with a global network of studios, began applying its open-world formula to flagship franchises, including Assassin’s Creed, Far Cry, Ghost Recon, Watch Dogs reported Anthem’s So where can we expect open worlds to go in the next decade? What stories will they tell, and how mi
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